Mass Effect 3’s Endings Aren’t Going to Change. Here’s What Will Actually Happen
Reflecting on the recent comments made by Dr. Ray Muzyka and expanding on the controversy that is Mass Effect 3’s endings, I explain why Bioware will not alter the core content of Mass Effect three in anyway with a supporting example. I also explain why the controversy surrounding the issue of Dr. Ray’s comments has been blown out of proportion in regards to its effects on the games industry and the notion of artistic integrity.
What really caught my eye were two quotes which promised that the endings would avoid a Lost-esque narrative or a shoehorned ending for every player, which is pretty much exactly what the three endings were.
So if you consider these facts and the position Bioware is in and the fact that they have to in some way satiate the fans who have rebelled against these endings, the only conclusion that one can come to is that in order to maintain its integrity, not its artistic integrity rather its integrity as a company and to not bow to fan pressure, they will not change these endings.
What they will do is release content that will expand upon them in new and interesting ways. Make no mistake if Bioware changes the entire notion of the catalyst or the choices you make at the ending of the game they will end up betraying an audience that most critics in this industry consider to be the majority and be seen as supporting the vocal minority, which is a situation that will never be allowed to occur, ever.
I also wanted to address how people are saying that this is a victory, that Bioware is changing the endings to their game. Again this is not a victory and this will not be a changed ending, this will be an expansion similar to what Bethesda did for Fallout 3. Prior to releasing the Brotherhood of Steel DLC there was a very vocal minority on the internet (this was actually a minority) who felt that the story did not have proper closure, neither was it true to the Fallout series as you could not continue your journey after it ended. Brotherhood of Steel was released to satiate those consumers who wanted more from the storyline rather than change the core content.
Another piece of content that must be mentioned is the epilogue DLC to Prince of Persia, which was specifically released at the request of the fans who found the ending of the game to be too obtuse and dark. While I personally was fine with the ending and found it to be a great set up for the sequel, the DLC didn’t alter it in anyway shape or form, rather it merely expanded upon it with a simple storyline leading into a sequel which will never come to pass. Given these two examples (and I’m sure there are many others I can’t think of at the moment), this decision by Bioware to expand upon their endings is hardly unprecended and has been a staple of the games industry for years.