C.O.R.E. DS: A FPS Game Review
Finally, after over half a year of waiting, the much anticipated FPS for the DS, C.O.R.E., is finally to be released on August 17th. Luckily enough for flash card users such as me, the rom has already been dumped and is ready to play.
The game loads with the logo of Graffiti entertainment and NoWay Studios. Then an interesting cutscene appears of a meteor striking the Earth starts up. “In the year 2028 and unidentified object hit Earth…” I’m too lazy to write out the rest of the introduction, but it basically goes that the US army built a secret site on the base, but now the communications there are down and people are being sent in to investigate. Now on my review of the opening scene where the meteor hits Earth. It was weak. It tells me that this game was most likely poorly funded. It is SO unlike the impressive opening cutscenes of most RPGs on the Nintendo DS. The meteor looked like a round sphere with blue dots in it and the way it moved seemed to fake it appeared as if the meteor was simply an expanding circle with a background picture of a circular Earth. I’m very disappointed that this new company was unable to create a more impressive opening. Let’s hope the gameplay is a slightly more satisfying than the intro.
The C.O.R.E. logo does look very cool with its V-shaped emblem behind the text. But the text where the choices are being made (such as single-player campaigns, settings, or multiplayer) is hard to read. NoWay Studios chose a terrible background for the touch screen to pair up with the white text of the gaming choices. Maybe it’s just a petty note that I’m pointing out, but a note is a note and this is going to add into the deduction of rating points that I will rate

Sounds Good
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