Despite Security: There are Stealing in Diablo Three
Players playing on the European server of the game discovered yesterday that their gold artifacts were stolen from them. Blizzard: We will do everything we can to stop the break-ins and return players their belongings.
Security of Diablo 3 might make the game break-in more difficult, but not impossible, as exemplified by a report that comes from Eurogamer and other sources on the Internet.
Diablo 3 players that play on the European server, including one of Eurogamer reporters, discovered yesterday that their accounts have been broken-into and their belongings were looted. In the case of Diablo 3 the significance of such an event is more severe than usual and is much closer to theft in the traditional sense, since the game virtual property can be worth real money at the auction house of Diablo, which is expected to be opened soon.
Blizzard is working on restoring accounts that were emptied into their earlier state, but it is expected that some of the players will lose at least some part of the property they accumulated. The company recommended people to purchase authentication devices it sells, this hardware should turn the login into a more secured one. Reports claim that even players that did so were broken-into in this round.
Problems from hell
Diablo 3 is using “Always on DRM” – a mechanism that requires to be connected to one of the game’s serves all the time. That is, even when playing single-mode, the game acts as if he is like a mass network game. The system was designed to combat con artists, pirates and hackers. As for the last type, this defense mechanism did not prove itself.
This defense mechanism of Diablo 3 that demands for always work while connecting to the network also causes technical malfunctions, such as “lag” (the game get stuck while the server synced with your computer), unavailable servers and bugs.