Repetitive Creed

Will Ubisoft hold to their promise for a game of variety? Time will only tell.

Assassin’s Creed although a very fun has received several awards primarily for its PS3 content and won awards for it.  When it was revealed on E3 Assassins Creed became the fastest selling new intellectual property ever in the United States.  With that being said and as joyful as the game was maybe people have come to criticize the game for being repetitive.  Generally speaking a formula can be followed on each section of the game.

The formula:

  1. Go through and find all the eagle towers so that you get a full view of the map
  2. Save all citizens so that they will help you either blend in to get into tough areas or will keep the guards busy so you can run away.
  3. Perform any pickpockets to gain intelligence for the assassin’s guild
  4. Talk to any informants for additional information, usually involves a timed mission of some sort
  5. Go to the guild provide all this information and then grab your feather to go kill somebody!
  6. Go after your target
  7. Enjoy an interesting fight with a fun little cut-scene showing a long painful death of your target.

    Image via Wikipedia

Whats so wrong with a formula?The scenery in the game was wonderfully done but you can’t swim at all!  It never made an sense and constantly had it as a death trap where you would instantly die!  In the game demos for the sequel Ubisoft showed that the character can now swim!  That’s a big step now to get around a little easier.  But generally this format becomes repetitive making somebody only acquire enough to get their assassin target (or gamer points).  Ubisoft did announce that they plan on fixing this in-order to make the game play feel less repetitive but we will see how that is going to work.  Did Eidos learn?Eidos did announce that there were flaws about the game even though it was successful and admitted them along with plans on how they plan on fixing them in the sequel.  Now you can do more in a new environment! Also the games story arch (especially at the end) was a little too far encoded.  Infact it was so far encoded people couldn’t figure it all out so one of the games developers had to spell out what the puzzles meant to better understand the story and its direction.  Just google Assassin’s Creed ending explained and you can read all about it. One thing is for sure the targets all had unique things that you had to do to successfully kill them and sometimes it meant doing different things each time and also taking a new approach. 

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