Dead Space 3 Single Player Xbox 360 Review

Isaac Clarke’s story continues for the last time this console generation and this time he’s bringing a friend.

Full disclosure…………………

I loved Dead Space and I loved its sequel. I really believe these two games picked up the ball that Resident Evil dropped this console generation and gave us highly enjoyable single player campaigns that while not pushing the gaming envelope, offered solid experiences with some fantastic graphical touches.

Dead Space 3 brings a new Co-op mode to the series by introducing John Carver. John Carver is essentially what Isaac Clarke would be in a Michael Bay movie, a solider type with stilted dialogue, wholly unnecessary to the storyline and dropping needless f-bombs every couple of minutes.

Given my love of the series I will not be talking about the Co-op in this review. The Co-op section is serviceable but also serves to remove any claustrophobic and survival horror elements that the original two games had boiling it down to a shooting match with really idiotic story branches. As you can tell I am not a fan. Thankfully, Co-op doesn’t ruin Dead Space 3 but oh boy does it try.

Now onto the real review

Dead Space 3 follows Isaac again on one of the Earthgov Colonies. After the end of Dead Space 2, he began a romantic relationship with Ellie (another survivor from the same game) which fails miserably. The game starts with Isaac moping about his now failed relationship when John Carver and his Captain, Robert Norton bust in to save/recruit Isaac from the Unitologists.

The Unitologists are headed by Danik who is voiced by Simon Templeton (who voiced Kain from Legacy of Kain, a big plus in my book) now have a militia which has freed the markers from the control of Earthgov and are intentionally causing convergence events throughout the galaxy. Convergence meaning turning human beings into fleshy monsters with spikes all over.

They want Isaac dead as he is a threat to the markers and has destroyed two before. Norton and Carver want him to save Ellie by going to Tau Volantis. A planet where a marker infestation was stopped before it could spread. Ellie was sent there to investigate the claims and has disappeared. So your journey begins.

The first hour of Dead Space 3 is quite frankly a horrible experience. The game has a small prologue on Tau Volantis which in itself is fine. But once you are in Isaacs shoes the problems begin. First off the introduction to the game is a bit of a mess. The dialogue is clunky at best and the initial combat sequences are very much third person shooterish rather than survival horror making you wonder if you are actually playing the right game at all.

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  1. NMM
    Posted February 3, 2013 at 3:42 pm

    I was hoping it’d be a bit better, but still, as a fan that’s good enough for me to get it and I’ll still probably enjoy it immensely for the overall experience.

    Do the suits look that bad? I’ve seen some concept art of them that looks good. I know they’re designed very differently due too their practical aspect against the weather on Tau Volantis.

    For the gun-wielding necromorph I’m wondering if I understand your wording right. Are you saying the design and mythology of it works well but doesn’t work in a combat aspect?

  2. Rob
    Posted February 3, 2013 at 11:02 pm

    Good review. This review is pretty much what ive been expecting from dead space 3. And just as i thought the new additions only served to make the game worse for real fans of the franchise by changing the atmosphere, feel, pace, and environments of the game to accommodate these pointless additions that dont suit the game at all and no one wanted. But being such a huge fan of the franchise im still happy to be getting more to play. Its too bad they had to screw with such a good formula even more than in DS2 just to try and appeal to new players that probably wont be gained because these changes anyway.

  3. Posted February 4, 2013 at 12:52 pm

    Obviously design is a subjective thing but the suits look like they took the metallic exoskeleton of the first two games and put different colored cloth on them. I really wasn’t a fan and its a far departure from the design philosophy of the first two.

    In terms of the gun wielding necromorphs, that’s exactly correct. It works in concept but in practice feels off putting. I had to think about the concept before I came to accept it. When acceptance is forced it takes you out of the game world.

    It’s not a bad game, it just has some WTF elements that really shouldn’t exist, especially given the level of talent that’s been on display in the past. The series definitely deserved a better send off but what we get is a fun experience nonetheless.

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