Dead Space 3 Single Player Xbox 360 Review

Isaac Clarke’s story continues for the last time this console generation and this time he’s bringing a friend.

Save points have also been removed in favour of an autosave system which while working well most times can make you end up a few rooms earlier with the same inventory you exited with. Meaning you will have to face respawned enemies in rooms you already cleared with slightly less ammo than before. This can become an issue as ammo and medkits become scarce in the latter half of the game.

If it feels like I’m bashing on Dead Space 3 I apologize because I’m not. I’m bashing on the inherent additions to the game caused by the inclusion of an unnecessary co-op mode. The single player portions of Dead Space, meaning the parts which actually feel like they were meant for a single player and not Co-op range from good to brilliant and really serve to remind you what made this series so special in the first place.

While the first hour is rough, things pick up once you make your way Voltanis space. There are awesome and awe inspiring space sequences, a brilliant introduction to side missions which are littered throughout the game as well as a more fleshed out storyline which actually allows you to finally get into the shoes of your character and grounds the instalment in reality.

The Necromorphs themselves have received facelifts to their models. Sometimes they look better and sometimes they look worse and sometimes you wonder why the changes were made at all. The standard versions range from the naked models used in previous series to the now more common fully armoured versions which shoot weapons. Unlike Resident Evil 6 however, the gun wielding Necromorphs are wildly inaccurate, have limited motion and are control by a head crab creature which jumps from the host once it is dismembered. It fits into the mythology and explains succinctly to Capcom why zombies can’t have machine guns. The baby Necromorphs from Dead Space 2 have been done away with and replaced by a more insidious version with a chilling backstory and mob mentality which is truly frightening.

The biggest addition to the game is probably the new weapon upgrade system. Dead Space 3 lets you know early on that these Necromorphs not only look different, they are also much much tougher than their earlier counterparts. Dead Space 3 forces you to use the weapon bench to upgrade your damage, ammo, rate of fire and clips until you become a force to be reckoned with. Even then these creatures are highly intelligent and tough to beat. While the larger ones only attack in groups of three or four at once, they tend to flank you constantly which can make for some hectic battles especially if you are low on ammo or health.

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  1. NMM
    Posted February 3, 2013 at 3:42 pm

    I was hoping it’d be a bit better, but still, as a fan that’s good enough for me to get it and I’ll still probably enjoy it immensely for the overall experience.

    Do the suits look that bad? I’ve seen some concept art of them that looks good. I know they’re designed very differently due too their practical aspect against the weather on Tau Volantis.

    For the gun-wielding necromorph I’m wondering if I understand your wording right. Are you saying the design and mythology of it works well but doesn’t work in a combat aspect?

  2. Rob
    Posted February 3, 2013 at 11:02 pm

    Good review. This review is pretty much what ive been expecting from dead space 3. And just as i thought the new additions only served to make the game worse for real fans of the franchise by changing the atmosphere, feel, pace, and environments of the game to accommodate these pointless additions that dont suit the game at all and no one wanted. But being such a huge fan of the franchise im still happy to be getting more to play. Its too bad they had to screw with such a good formula even more than in DS2 just to try and appeal to new players that probably wont be gained because these changes anyway.

  3. Posted February 4, 2013 at 12:52 pm

    Obviously design is a subjective thing but the suits look like they took the metallic exoskeleton of the first two games and put different colored cloth on them. I really wasn’t a fan and its a far departure from the design philosophy of the first two.

    In terms of the gun wielding necromorphs, that’s exactly correct. It works in concept but in practice feels off putting. I had to think about the concept before I came to accept it. When acceptance is forced it takes you out of the game world.

    It’s not a bad game, it just has some WTF elements that really shouldn’t exist, especially given the level of talent that’s been on display in the past. The series definitely deserved a better send off but what we get is a fun experience nonetheless.

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