Dungeon Village Walkthrough Strategy Guide
Dungeon Village is Kairosoft Co’s latest game for the android.
Kairosoft’s isometric pixel graphics game for the Android never disappoint, and Dungeon Village is my favourite yet! In this article I will give you a guide to some of the key strategies to play the game. The game isn’t perfectly balanced and may cause some difficulties, to make the game play more smooth a few things to keep in mind will stop you from needing to restart.
WARNING: VERY ADDICTIVE! and HIGHLY RECOMMENDED
Buildings are a primary way to generate income. The amount of income a building can generate depends on it’s level and surroundings, which are the 8 spaces around them. You may also let buildings consume your consumable items to increase the value and quality of the building, but it may not be worth spending such items here and should be saved up for sale back to the store (see Money & Points).
As buildings get major bonuses by their surroundings, town layout is very important to maximise your town’s limited area. There are also plants like trees and flowers that give boosts. So my strategy is to plant something in the center of 8 surrounding buildings, to fill in 9 tiles and give paths all the way around these buildings. Another thing I have done is taken the places that generate the most, such as the Circus (unlocked after a few years) and also the Inn. These places generate MASSIVE income, at year 8 I generate over $150,000 from 4 of these types of buildings. So what I do with my Inns is dedicate 9 tiles for it, the Inn is in the center and 7 “Narcissus” plants around it, leaving a path in from of the inn for visitors to walk into. Each of the “Narcissus” plants (which give the best money boost and unlocked early in the game and is only $400, while other trees may cost double, but provide lower money boosts) gives +50Gold and +10 Quality.
While Inns and circus generate around $50000 a month, other buildings still don’t generate much even after half the games life span (7years). They will possibly even make losses of up to -2,000 or won’t generate over 2000. One experiment will be to remove all the other buildings. However these buildings do provide stat upgrades and equipment to uses for no extra cost, beside it’s lease value.
Getting Residents to move in
The easiest thing to do is to get them one by one, each time you unlock new items, give it to the next adventurer until he decides to move it (only if the equip is suitable and an upgrade). Also make sure to have empty lots so that they want to move in.
Money is not well balanced in the game, you will be scraping the barrel until you reach-late 2 star rating for your town. Because 3 star rating takes a long time to achieve due to you needing to earn $35,000 income in a month (from your buildings losses and profits, limited by your small town space). When you finally achieve rank 3, you may be able to achieve rank 4 in just a few months, because of its very watered down requirements.
Exploration and Monster Battles
I tend to go for explorations before monster battles, and when those are not available, then I will go for the monster battles. Monster battles are probably there to give training, and I see them as a “loss of value” while exploration gathers a ton of value and items. And monster battles somehow in the middle of the game become super difficult, with a mob of around 8 1-hit KO each turn… So a good thing to do will probably be strengthen your fighters with weapons, and give them HP and DEF boosts from an early stage of the game.
You are able to expand the town twice, at around after 2 stars and after 4 stars. The cost for this is 100 and 200 Town Points, respectively.
Ask about other things in the comments!