Adding Player Spawn and Testing Your Map
Learn how to add a player spawn and test your map in Half-Life.
If you new to mapping visit the first tutorial
Adding Player Spawn
A player spawn is an entity. We can consider entities everything except the map.
To add a player spawn, click on “Entity” tool button [Red Circle], and then click on the place where you want to put it (in this tutorial you can click at the position of the yellow circle).

After you make the position adjustments just press Enter or right-click and select “Create Object”.
You’ll probably see a purple box.

We must change the entity type to player spawn. To do that, select the purple box and press Alt+Enter or right-click and select “Properties”.
This should appear to you:

The classname is the entity type. This tells the entity what is the primary function. The keyvalues are a set of Keys and Values that specify the entity how to behave.
The entity you just created is type “aiscripted_sequence”. That is not a player spawn type. To change to a player spawn type, press the Arrow below class and choose “info_player_start”. When done close the properties window.
You should now see a green box.

NOTE NOTE NOTE: Make sure entities are always inside the map, else you will have problems in compiling the map.
Oh and make sure player spawn is not touching any floor, wall or ceiling, else the player will be stuck when spawning.
Compiling Map
Now to compile the map, press “Run Map!” button [Red Circle] or F9.
Put the options like the picture below, and when done press “Ok” button.

Just relax and wait until done. If your game configurations were right Half-Life 1 will start and you’ll test your map!
If it gave an error like the one below:

Go to Steam and start Half-Life 1

At the main menu press the console key or ~ depending the country keyboard you have and write
map (your map name)
The map name is the same as you saved your map in editor.

If everything is alright you will be playing your map!

Link to next tutorial: http://gameolosophy.com/games/action/half-life/making-a-corridor-to-another-room-in-valve-hammer-editor

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