Mega Man 3: A Review

Continuing the retrospective up to Mega Man 9’s release, coming soon to Xbox Live Arcade, PlayStation Network, and WiiWare.

The Mega Man series sees itself move into the third installment of the franchise and the game play had remained the same. You are introduced to sliding, which would become a regular trademark in the Mega Man Classic series and also Rush. In addition to that, there is a new robot named Protoman, whom is Mega Man’s brother. Speaking of Protoman, am I the only one who thinks he reminds me of Racerx from the cartoon Speed Racer?

Anyhow, let us talk about the game itself and talk about the plot.

Plot: Dr. Wily has said that he has “turned” over a new leaf and is working with Dr. Light to build Gamma. However, there are problems in this world caused by evil robots and it is up to Mega Man to stop them. Unknown to Mega Man, it was actually Dr. Wily that sent them out and continue his never-ending quest to try to take over the world.

What made this different was that it had a little bit more of a plot in this one instead of just stopping Wily from taking over the world. There are also some battles with Proto Man more of a training battle but instead of him being pure evil. There is even a many battle with him under the name Break Man.

Game Play: It is identical to the previous games and it’s a Mega Man game. You are challenged and it just doesn’t end with the robot masters and then go to Wily directly. This one introduces a mini boss battle; doc bots that have the powers from the Mega Man 2 robots and then you go to Wily Castle.

There really isn’t much to say about graphics and that everything is simple and you know what everything is. They are perfect for the NES time. You see, it wasn’t complex but it was perfect and couldn’t have been done better in my honest opinion.

Before the Dr. Wily stages, you go to four Robot Master stages and try to beat them with different patterns. This would be the last Mega Man game in the NES series that you weren’t allowed to go back to the stage to see if you can do better each and everytime.

The challenge is there and each stage can vary based upon difficulty. It does take time on memorizing and does have the return of the Devil creature or as I call it the annoying blob monster that just wouldn’t go away. There is also a boss that is difficult but not as bad as the first one with the Mega Man clone. There are three of them and only one is real but can be beaten fast.

The final boss is Gamma and does have somewhat of a look that can resemble Guts Man but can beaten with one major blow. That Top Spin attack, while pretty much a useless weapon can actually knock out Gamma in one blow if timed right and the battle is over. There is some brief mention and you see Proto Man but more will be told.

From the Mega Man Animated Series, I don’t remember Top Man in an episode at all so he must have been the odd robot on this one. Those two never appeared in an episode but in Season 3 of Captain N, Top Man appears but mostly didn’t look like the robot masters from the game or even somewhat resemble them but that’s another story. There is something else to point out and that’s Proto Man is quite a contrast to the games itself. On the show he is a villain and regularly help out Dr. Wily but won’t let anyone but himself destroy Mega Man whilst in the game he doesn’t go out of his way to destroy Mega Man but merely face him in competition.

There’s really nothing else I could say. The game kept you going and to be perfectly honest would be fitting to get a Virtual Console release.

0
Liked it

Leave a Reply