High Quality Monk in Neverwinter Nights 2

How to create a high quality monk in Neverwinter Nights 2? How to develop abilities, skills and feats as a monk?

In Neverwinter night 2, just like any other role playing games, character development is very important. In this article, we will talk about how to create a high quality monk. What race you should choose, what alignment you should choose, how to ditribute your ability and skill points, and what kind of feats you should take.


Human is a good candidate to become a monk. Human have bonus feat and additional skill point in the first level.

Drow is also a good candidate to become a monk. Beside because of their statistics, drow able to see invisible enemies with their racial spell. Monk is usually a stelthy character, a drow monk always have their search mode active without reducing their movement speed. A drow also have natural spell resistance that furthermore can be combined with natural spell resistance granted by the monk class.

Beside human and drow all races that focus their statistic to dexterity such as gnome, can be apotential monk.


None. Monk is the only class in the game that will fight better with unarmed strike than using any weapon. So I really suggest you to continue as a monk and avoid multi classing.


As a follower and spiritual leader of certain gods, a monk shuld be lawful. Monk’s alignment can be lawful good, lawful neutral or lawful evil. To avoid your alignment become non lawful, do not cheat, lie or pick pocket during the game.

Ability Scores

Listed below are the basic ability that you should get in the first level, and those you should achieve in level 20.

Basic Abilities:

Str 14 +2

Dex 15 +2

Con 12 +1

Int 12 +1

Wis 14 +2

Cha 10 0

Level 20 Abilities:

Str 14 +2

Dex 20 +5

Con 12 +1

Int 12 +1

Wis 14 +2

Cha 10 0

A monk doesn’t need high strength because they have potential to do more damage than any base weapon. The most important abilities for a monk is dexterity. Dexterity can increase monk’s AC and it also help a monk to strengthen their attack (you will also need weapon finesse).

Wisdom is not to important for a monk unless you want higher saves. Put it about 14 to get extra 2 will saves points. Once you get to level 20, you will not need will saves anymore.

Intellegence is not very important depending on the skills you want. So if you don’t want to be a stealthy character, you can drop 2 points of intellegence and boost your constitution. With 14 points of constitution you will get 10HP/level, which is enough.


These are the skills that can be important for a monk: Concentration, hide, listen, move silently, spot, tumble.

If you not desire a stealthy character you can replace hide and move silently skills. As alternatives you may instead choose to focus on craft alchemy, diplomacy or lore. A monk will not need to parry so do not waste your skill points into parry.

Concetration is usually a class skill for a spell caster but you will notice that some feats such as empty body and wholeness of body are treated as spells.


Listed below are feats that you should take during the game:

Dodge, mobility, weapon finesse, circle kick, spring attack, weapon focus (unarmed strike), improve critical (unarmed strike), power critical (unarmed strike).

Dodge and mobility usually will become irrelevant once you can maximize your tumble ( more than 14 points). But unfortunately a monk will only get +1 AC for every 10 points of tumble instead of 5. Monk’s AC is only increase +1 for every 5 levels which is too slow. So for a monk, dodge and mobility is still useful. Dodge and mobility will give you +1 AC for current enemy you are fighting and mobility give additional +4 AC againts attack of opportunity.

If you want to focus more on melee fighting, and already boots your constitution points, you can replace dodge and mobility with other options such as power attack, cleave and great cleave.

Free Feats

The best thing of being a monk is, a monk will get ton of free feats. Some of the are very useful and help alot. Listed below are the most important feats that will be received by a monk.

Evasion and improve evasion the ability to deflect arrows. Because monk’s AC and HP is not very good, be able to deflect arrow before they hit you can be a life saver.

Disease and poison immunity the best thing of these feats is they can save more time. That’s mean you can use another equipment freely rather than antidote etc.

Spell resistance can be a good additional arsenal againts spell caster.

Empty body 50% concealment

For more information about Neverwinter Night 2 and other PC Games please visit here.

Liked it
  1. sdl
    Posted January 20, 2007 at 3:17 pm

    simple but enough to prevent someone going on the wrong path thanks

  2. meh
    Posted January 21, 2007 at 6:17 am

    It is worth to note that wisdom not only gives you higher saves as a monk, but also improves your AC and the DC on stunning fist and quivering palm.

  3. Shan
    Posted May 4, 2007 at 10:42 pm

    Wisdom is just as important as Dexterity for Monks — it’s one of their key stats!

    Not sure how the article’s author missed this…

  4. Mark
    Posted May 26, 2007 at 12:17 pm

    Circle kick is not a good feat in the current implementation of NWN2, I don’t see how the author can recommend it.
    (It keeps switching your monk’s target, so it prevents you from focusing your damage on a single target.)

  5. Tom
    Posted August 14, 2007 at 1:53 pm

    That’s because the author doesn’t really know what he’s doing.

  6. Anonymous
    Posted September 8, 2007 at 2:44 pm

    very very weak monk build if you ask me. You can still multiclass monk with some other classes that can grant nice benefits. Like add 4 ftr lvls for even more feats and 1 more attack each round. And combine this with improved flurry of blows and you will spit out numbers of unarmed attacks.

  7. Willy
    Posted September 28, 2007 at 6:15 am

    Sorry mate, but this article is really a waste of space.

  8. Steve
    Posted October 2, 2007 at 8:18 pm

    I have an Aasimar monk and I am just flying through, don’t see how he didn’t put planetouched in there, the game has been fairly easy.

  9. Monktastic
    Posted November 27, 2007 at 5:13 pm

    I stopped reading as soon as he wrote that wisdom was not important to monks.. I mean seriously.. how can I follow a monk guide that says something silly like that.

  10. Alex
    Posted December 27, 2007 at 11:11 pm

    Go easy on him. Some comments are true. Wisdom is overrated for monks for a variety of reasons. Firstly, points in strength adds to your chance to hit and your damage. Secondly, the AC bonus from Wisdom is unnecessary since Monk’s invariably end up with a great AC towards the end of the game anyway. Wisdom 14 is all a monk needs.

    I don’t like the feat choices. Since tumble is always going to be maxed, getting mobility and spring attack is a waste of time.
    As for the comment about the Aasimar monk, I can see why he didn’t put it in because of the +1 level adjustment. Monk’s get one of their best bonuses at lvl 20 and Aasimar monks don’t get it because of their level adjustment.

  11. SSH83
    Posted February 18, 2008 at 1:27 pm

    I like how NWN2 was listed in ACTION GAME catagory.

  12. Mer
    Posted February 21, 2008 at 1:58 pm

    Yeah wisdom is needed for the monk’s abilities and to get a better armour class. And the monk’s epic feats need high wisdom. I believe that mostly multyclassing a monk is a bad idea, unless to become a sacred fist but monks get all the skills a warrior needs anyway.

  13. n00b i guess
    Posted July 2, 2008 at 6:03 am

    why raise your spot skill?

  14. Champion Lowlife
    Posted November 11, 2008 at 8:41 pm

    As stated previously, Wisdom is generally overrated for monks – especially in CRPGs. In pen and paper, a high wisdom is considerably more useful than the fight-rest-repeat world of NWN2. Dexterity will ultimately be your more important stat as it increases your AC just the same as wisdom does, allows Weapon Finesse to improve your fighting in a huge way, and really, who uses Quivering Punch or Stunning Fist all that often?

    Maybe I would do better if I did, but I just can’t be bothered.

    Anyway, my suggestions for race would be either Human or Shield Dwarf. Human for obvious reasons (the +1 skill point/level is actually really useful), Shield Dwarf for the +2 strength, no negatives to anything important (aka CHA). Choose skills based on your play style – personally, I have no use for stealth, it takes too bloody long. The only real exception would be if you wanted to make a Monk/Assassin – could be a lethal combo. I also suggest leveling Tumble to 20 and then putting your skill points elsewhere. Sure, you COULD level it to 27, but then you end up getting 3 skill points that are basically useless.

    For feats, I suggest taking spring attack, because Tumble rolls can still critically fail, and who knows, it could happen when you’re in some serious danger. Could ruin your day. Tumble, IMHO, is only really useful for the AC bonus. After level 20, you can go a couple of routes. I suggest Rogue or Fighter, depending on how you’ve built your characters skills thus far. With rogue, you get some pretty awesome sneak attack stuff, not to mention an influx of skill points (Use Magic Device, anyone?), which isn’t half bad. With fighter, though, you get more feats, more HP, and all the ladies. Ok, ok, 2 out of 3 ain’t bad, I guess. You also get more attacks…or maybe I’m just imagining things. I haven’t really finished building my character through lvl 30 yet, so I dunno.

    On the equipment side, I would highly recommend Boots of Shifting Sand (Permanent Haste…yes, I’m a disgusting Power Gamer) and whatever the armor (or clothing, belt, etc – I know wearing armor is retarded) is that negates sneak attacks and criticals. With my build, at least so far, AC is approaching ridiculous levels, and most attacks only land when they’re criticals. If they can’t crit on me, and they can’t hit me…well, I’ll leave it at that.

  15. YARR??!!!
    Posted January 1, 2009 at 11:59 am

    Not only does the author fail to stress the importance of wisdom, but he also fails to utilize proper grammar. Total waste.

  16. Zerebral
    Posted February 5, 2009 at 1:35 pm

    lol at your dex > str theori.. If you focus on str instead, each attack will do more damage and you dont have to waste a bloody feat on weapon finesse… Just get a wizard or cleric to boost you with AC spells and you will do just fine.

    Too the author plus champion lowlife, who dont know why Wisdom is important:
    Ability bonuses from items/spells don’t stack!! Which means that if you get a couple of boots with +2 dex and a belt with +2 dex, you will only be getting +2 dex bonus. However, if that belt had wis instead, then you would be granted +4 AC. It’s a way for monks to compensate that they don’t get to use chest armor.

  17. Zerebral
    Posted February 5, 2009 at 1:37 pm

    adding an error I made. I meant to say a 2 AC boost instad of 4

  18. Necro
    Posted April 20, 2009 at 2:20 pm

    Ok Wis, and Dex blah blah blah. In the end if you are not using quivering palm, and stunning punch often jacking your wisdom up high will not matter so much. Yes at the start put it to 14 of course as well as only putting dex to 14 or 15. Higher dex I favor because I also use ranged weapons. Monks do not have to run head long into every obstacle, sometimes a sling or a crossbow help. Of course who would not want to put on wisdom gear to compliment their dex gear.

  19. deteego
    Posted October 14, 2009 at 5:39 am

    Man all these people bashing the author because he said wisdom isn’t the most important stat (and he is correct).

    Like Charisma for Warlocks, Wisdom on monks is needed but is not the highest priority. In reality, all wisdom does is increase the AC of the monk, something that DEX also does (while providing much more benefits to fighting style). As mentioned above the only other things Wisdown effects is the 2 monk feats, and the difference between a 14 (or 15) wisdom monk compared to 18 would be negligable (assuming you don’t put points into wisdom, which you really shouldn’t)

    All of the above of course assumes that you are not multiclassing the monk (or you are multiclassing but focusing on fighting monk), If you are are however doing something like a druid/monk build then you would obviously prioritize wisdom

  20. V
    Posted February 25, 2011 at 6:58 am

    Alright, here is another opinion.
    Dex vs Wis:
    In later game maybe dex is more important as you can get permanent concealment with the epic feat and will def. boost your hitting with weapon finesse. Without wisdom its specials are … not very usable. I believe you just focus on one, with dex maybe being slightly better.
    The author race choice is extremely poor. I am sure drow spell resistance does not stack; you dont need the intel nor the charisma bonus.
    Human… its ok.
    Why not dwarf? It always a good choice with one extra hit point constitution. If you focus on that one can easily get epic damage reduction.
    Best race is deep gnome – dex and wis bonus, +4 ac… no better fit. Yeah you loose 2 str and 2 con, which is bad… but only if they can hit you.
    Feats: I believe instead of mobility and spring attack, one can take maybe toughness and something else, especially if the focus is on dex. Power attack is useless since it does not work with fury of blows. It will allow cleave, but thats all it does. Great cleave for monk makes no sense, since the focus is many hits with low power( with Fury it has the most attack in game). The idea is not to get hit.

    Suggested initial stats:

    Which will make, with toughness 9hp/lvl
    Initial AC = 10 + 4wis + 5dex + 4 Racial = 24 at lvl 1 with no items. With weapon finesse this means at lvl 1 +5 to hit and since lvl 1 you get two attacks with +3.

    You have spell resistance and amazing saves. Thats the best starting dex score and closest to taking epic self concealment.

    This is monk all the way.
    You can always add other useful classes.
    Example: Dwarven defender (if dwarven monk) since you probably take toughness and dodge anyway. This gives extra AC, stance and damage reduction. If you put ability points on constitution, at epic you can get more dmg reduction and be a virtual wall.

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