On Flash Games 22: Cursed Dungeon
This one could used a bit more interactivity.
Greetings, dear readers. Welcome to the twenty-second installment of On Flash Games, our subject this time is Cursed Dungeon, recommended to me and available here on Kongregate.
Disclosure – I love RPGs. Put an experience bar on it and the most inane game is at least tolerable. I’ll call Cursed Dungeon ‘tolerable’, and maybe I’m being a bit kind here. The game opens up with your typical wandering adventurer plot, lets you pick a class (knight, rogue, or axeman)and and throws you in the first dungeon: The Cave. Now, to progress through this cave, you have to fight monsters, which you do by clicking “next fight”. From there, you’re challenged by a monster rendered as awkwardly as you are (I’m really digging Nxwtypx the Rogue’s elbows, I wish I could bend mine like that). You and your clicked-for adversary proceed to beat on each other in real time, in the form of animated damage numbers (you likely saw them above, admiring those elbows). Now, this game has more interactivity than the borefest My Pet Protector 2, reviewed here, and it comes in the ability to spend rage accumulated presumably for dealing and taking damage, and in my quest (all fifteen minutes and completion of the cave + two fights in The Maze), I picked up the ability to stun (nice) and an ability to hit harder at the cost of a great deal of rage.
No RPG is complete without equipment to lust after, and defeating monsters yields Weapon Stones, Armor Stones, and Gem Stones, improving your various stats (weapons and armor), and take of gold and experience (gems). Stats? Oh, Attack, Hit Points, Speed. (Axeman, Knight, Rogue, I’m assuming).
Ho-hum, if you ask me.
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