New Super Mario Bros. Wii

"New Super Mario Bros.. Wii" captivates and impresses by bringing together and combining in an intelligent and creative element of the most varied of the franchise. The rookie multiplayer element ensures sessions relaxed and funny, but the lack of online connection, and tough phases make this a more attractive option than a crucial element of gameplay.

While many classic series languishes to make the transition to three-dimensional game mechanics or simply struggling to recover the prestige of the past, the hero of Super Mario remains the owner of a franchise in the left style property.

Protagonist of Adventures of success in both 2D and 3D and a huge variety of other styles, star now “New Super Mario Bros.. Wii. Touted by Nintendo as an unprecedented revolution to the series, the title is all the innovation that promises, but still conspicuous by extreme competence Nintendo

Quartet mess

The game follows the same style of “New Super Mario Bros..” Released for DS in 2006, with traditional mechanical platform 2D, but with all three-dimensional graphics – the so-called 2.5D style. In practice, what you see is a real tribute to the entire series of episodes leading character, especially “Super Mario Bros.. 3″.

The one great difference is due to the multiplayer support for up to four people simultaneously. Absolutely all stages of the game can be exploited by Mario, Luigi and two Toads (mushrooms caring Princess Peach). It is up to the players make the play by working together or a riot competitive, but generally speaking the higher the second option.

Much of the confusion is due to the high difficulty of “NSMBW. Although the scenarios are large and filled with items and extra lives, the fact is that the design phase refers constantly to some of the more complicated levels of any of the previous games. Thus, it is ultimately easier to make fun and colleagues in throwing them into pits of lava or stealing power ups to rack their brains on how to overcome that gap or path of pins. Eventually, the feeling one gets is almost the same as any “Mario Kart” game or other sporting mascot of Nintendo: the cooler is just a mess armed with friends and not just with the proposal of the game, or win a race , score goals or reach the end of the stage.

In this respect “New Super Mario Bros.. Wii” becomes boycotting and greatly limiting the potential of the formula to exclude any kind of options online matches. Restricted only to local multiplayer, the game requires gathering all friends in the same place to enjoy the adventures principal or specific modes of competition, dating to the DS version, with dispute collections of coins.

Super Mario remix

In the main adventure prevails structure maps similar to boards, by which one can walk, choosing different paths and finding bonus stages such as mushroom houses where they get items. Such accessories can be used before each stage to give more powers.

While “Mario 3″ we have the return of Koopalings before children of Bowser final boss and now treated only as subjects of the monster, and the forts and ships and flying levels where you have to face bosses. “Super Mario World” we have things like the return of the haunted houses and Dinosaur Yoshi – with up to four can be used simultaneously, something unheard of until then. Finally, the first “Super Mario Brothers.” appears most prominently the flag pole with the end of each phase.

But do not stop there: dedicated fans will recognize references to many other episodes, like “Super Mario 64″, “Super Mario Sunshine” and even “Super Mario World 2: Yoshi’s Island.”

Still, Nintendo does not sleep on the spot and brings a good deal of unpublished information which, although not as memorable as the clothes of a frog and raccoon “Mario 3″ or the flying hat “Mario 64″, add new and interesting mechanical. For example, the flower of ice to freeze enemies and turn them into blocks that can be used as weapons or platforms. Already a penguin costume gives the ability to slide on the ice at high speed, which opens so many possibilities.

The visuals play safe and just repeats the same graphic style used in the Nintendo DS. What ends up drawing more attention is the fact that the camera be farther than usual, just to house all the characters on the screen when the four participating gambling. Also, the soundtrack is merely repeating the popular songs of earlier incursions, whether in original or new arrangements just posted. Anything that compromises: the compositions are already of such originality and inspiration that is to understand Nintendo not change them.

A very interesting novelty of “NSMBW” that will certainly appear in future productions of the Nintendo Super System Guide. When playing alone and lost 8 lives at one point the stage, the player has the option to call Luigi to show the best way to do and literally move the stage by the person. Veterans of the Mario franchise hardly even see it in practice – except out of curiosity – but it is a producer of intelligent effort to bring less experienced players in the securities of home.

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