Trinity Souls of Zill O’ll for Playstation Three
One of the most obvious signs of short maturity of the gaming market is the lack of diversification in different productions, in contrast to what happens to the music or movies, mostly addressing an audience ready to leave on the shelf all that is not perceived as blockbuster or accompanied by Pharaoh campaigns. Smaller or niche products may then find an audience not inclined to accept them, despite the value that sometimes contain, namely that of games designed specifically for a particular niche and developed with skill and care, able to kidnap and dazzle fans of the genre and despite this, free from the alleged ambition to star ratings.
Trinity Souls of Zill O’ll is, to paraphrase our scale of the vote, just that, a game that is discrete from all points of view, with a good expression of the potential available and some peak quality. The purchase is recommended without special provisions, even if it is necessary to turn a blind eye on some faults are not always trivial, let’s see why.
Balor, the Emperor of Dyneskal, is obsessed with a prophecy: the unborn granddaughter will end its life on my knees and put the empire. The ruling is not a person to stop in front of these impediments, and promptly orders the death of his daughter, guilty of waiting for the child that will endanger the entire realm. Despite the madness and cruelty of his will, the plan fails, triggering the fury of the prince plus Lugh, who, disgusted by the actions of the parent, takes command of an army and sets off a rebellion. After years of bloody battles, the balance is suddenly broken: the prince, to facilitate the escape of his family, falls in battle in front of his children. Areuse is the name of the youngest of two, grew up in a half-elf Liberdam between the gladiators of the arena, where he is learning to fight, obsessed by the desire to avenge his father. From this point begins Trinity Souls of O’ll Zill, the latest effort Tecmo-Koei. During the journey you will meet Selene and Dagda, two very different characters together, but toghether with a mysterious past, which slowly discover along the six chapters in which the events unfold. Together they will form the Trinity of the title, something that deeply characterize the gameplay.
Action / RPG
The title of Omega Force is an interesting fusion of a role-playing game and a hack’n’slash: the two moments will clear alternative, and yet able to give depth to a title that unfortunately in the monotony of locations and enemies of a weakest points. During the settlement of the fighting in the Arena missions or you will be faced with a seemingly classic title, which slowly show their cards. Initially you will have a few simple sword and magic to be assigned to buttons on the front pad, and enhance acquiring Skill Point that will be obtained by killing enemies with style. These are in fact highlighted by a sort of circle, which will indicate the time at which they will be vulnerable to a determined attack. Running in the right way it will get more damage and at the same time more SP. During the fighting will be full plus a little yellow bar that once filled, allows you to execute a powerful attack area. New skills, both passive and active, will always be available in the shops of different cities, but their price is not always possible to buy them immediately, thereby making the progressive growth of your group. When you are accompanied by Selene and Dagda, besides having the ability to directly control them and exploit their unique abilities as well (Dagda is a giant slow but powerful, Selene is instead a girl especially skilled in aerial combat), these special attacks will be greatly enhanced, enabling also a special finisher thanks to which have the best of tough enemies. The complexity and variety of the combat system will therefore not be given by the combo or ringed the complex series of keystrokes, but the skill of the player to jump from one character to another, trying to exploit the specificities of each . These skills will also be useful to open new areas of previously visited levels, making each step in a slightly different location from the previous year. The exploration will be done through a global map of Vyashion within which potreto select only those sites that appeared during the adventure. An icon will indicate where to carry out the mission assigned by the guild of adventurers, but you are always free to choose where to go, if only to earn a bit of additional experience.
The exploration of the various cities will be fixed through screens through which you can visit the tavern (the place to acquire information about the evolution of the story), the shops where to get new equipment and skills, or the guild of adventurers, a place where receive new missions. These vary very difficult to “go to a place, kill all the monsters you meet and make the skin at the final boss, but will spur the player to repeatedly visit the same scenarios to earn more money and experience. As a last option will be the Arena, which will face a scenario where the fighting with special stipulations, such as defeating a certain combination of an ogre or goblin in a given period of time. Fighting in these cases will get special items as well as to enhance its reputation and unlock some goal. Alternating whaling activities with Dialogue in the city and fighting the Arena you approach slowly towards the final battle with Balor, discovering the past of the protagonists and meeting new friends and powerful enemies along the six levels of play, able to keep you glued to the screen for about 20 hours of play.
Start the Party
At any time, in spite of deliberate action structure, you can put the game on hold and manage your team wisely. Besides the ability to choose the options to be assigned to your heroes, you can spend the skill points that allow you to evolve the individual moves up to third level. Obviously you can manage inventory, choosing from time to time to equip the best weapon, as well as rings, necklaces and armor, each related to a specific statistic.
From this menu you can also see a complete database containing all the gambling information, such as the bestiary, the dialogues and the characters encountered, as well as check the status of all these activities.
Beautiful? Yes, but …
Technically Trinity Souls of Zill O’ll alternating ups and downs. Alongside some characters stereotypical, yet well-hatch is very clean, rooms are quite bare and poor polygonal, which seem a legacy of the previous generation of consoles. Better models opponents, but sin in aesthetic variety and quantity of the animations. Not particularly agree with the choice of design involving the camera, just follow your exploits in the agile and quite uncomfortable when it is pegged to a single opponent, as they often do not allow you to understand the shape of the arena of battle. Same thing for the environment, rather inspired by the perspective of design, but too linear and remains to impress. Some touches of class, as elemental spells that interact with the environment (the ice freezes the water and the enemies inside, the fire burns the brush) or the destructive elements, however, make the experience more enjoyable and very varied. Difficult to understand the choice made for the movies, it will alternate good animated dialogues instead proposed only verbatim. From the point of view there are some songs sound really appreciated that accompany your stories and some good sound effects, but nothing earth-shattering. Good but the dubbing in English, the animated scenes.
From the standpoint of longevity we report a rather long primary campaign that once leave very little to do, because of a story told in a non-linear, but unchanging, and the lack of a multiplayer option that would have made it very special system of combat.