Arcanists Champions Guide to Full Arcane
This is how to master full arcane.
Introduction
Many players think Arcane is the weak book but that is not true and i am going to tell you why.Mastering it can be almost impossible so most of people will learn something like trapping with sigils and glyphs or using arcane arrows.Lots of people learn to master one thing but with this guide you can master everything inside Arcane book.
Spell list
Arcane flash
Advances:high knock back.De advances:only does 15-20 damage.Easy to make someone drown with this This spell gets me often called flash noob only because my strategy beats theirs
Arcane arrows
Advances target able does up to 60 damage.De advances does damage with 4 hits instead of 1 meaning rock users will mean big troubles.These are valuable for both hitting people in hard to reach spots and healing your tover.
Arcane bomb
Advances this bomb is very useful it acts like a flash on explosion and releases 3 arcane arrows flying towards your target.Useful for hitting multiple people and drowning some one.De advances bombs maybe bonces anywhere possibly even drowning you.
Arcane tover
Advances Very handy tover that can be healed by arcane spells up to 100 hit points. De advances starts with only 25 hit points.
Arcane energizer
Advances this handy spell makes you hit 5 harder with every single Arcane spell.De advances takes extra turn to cast.
Arcane zero shield
Advances this spell prevents casting of any damaging spell (Expect auras) being cast meaning you have time to set your defence or imp trap.De advances:guess what? you cant cast damaging spells either!
Arcane gate
Advances you can get to nearly anywhere a must have spell for all books.De advances:none
Imps
Advances well these can be charged with arcane damage just to blow up 1/16 of the map i know that’s crazy doing up to 400 damage each this spell makes real use to 1 hit knock out enemy.De advances: you must charge them!
Imp destruction
Advances well this can be very useful if you or your opponents have lots of imps course this blows all of the imps on the field to release massive cloud of arcane arrows.De advances:useless without imps
Arcane portal
Advances this can be both help full and dangerous you make a 2 way portal that can take one object like bomb or imp or you to the other end of the portal.De advances: your enemy can also use this.
Arcane glyph
Advances only use for this in my opinion is imp charging.De advances:your enemies imps can also heal with these
Arcane sigils
Advances these are maybe my favorite spells in arcane book can be used for charging imps trapping and blocking holes and for sigils tricks.De advances:i don’t know.
Masters Tactics
Number 1:Imp charging using imps you can blow up almost every one,use glyph to do it
Number 2: sigil trick OK this maybe hard you must put sigil on the height of arcane portal near water then go directly under it so you are just a Little bit to the water then use Arcane portal very close to your enemy and boom it will teleport enemy straight to sigils and then to the water

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