How to Begin Making Money on Flyff One

The beginning steps on how to get yourself started in the money-making process.

Hi. In this guide I will tell you how to start off making yourself some necessary money for the essentials. Essentials vary to what character class you are (Arrows to Acrobat, Refreshers to Magicians, ect). Essentials will include food, refreshers, arrows, and your first board/broom. Because you are starting out as a Vagrant class, most of your food you will be getting comes from your drops. This guide shows how to make money when just starting out. NOTE: When I make Vagrants, I found that with the Pang Buff, I add 2 to DEX, giving 58% Attack Speed(Aspd), I add everything else to STR. I use NO Vagrant skills.

You can use any build you wish, but keep in mind, that I use the above build until level 15.

When writing this guide I do assume you have familiarized yourself with basic controls. I am also assuming you are using this as an serious leveling character, not just a mule. I will be putting a picture of the monster or “Mob” so you know what  look for, for significant monsters. Images were taking from the official Flyff Wiki.

Beginning as a Vagrant

One of the very first things you would want to do is to get into a habit of getting a buff from the Buff Pang. However, be aware you can only get Pang Buff until level 61. These buffs help you quite a bit throughout your first job. There are 2 places in Flaris where you can get a buff, and you should memorize where they are. Here is the Pang and his locations.

   

Now that you have your buff the first place you will want to go is to the Aibatts. Aibatts drop a particularly useful item that is required for the Acrobat, Magician and Mercenary first job change. These items are Twinkle Stones. Depending on what server cluster you play on, prices vary to 10K penya up to 100K. Some people try to sell for more but personally I wouldn’t pay over 50K. I would stick to killing Caption Aibatts until level 3-4 or you have at least 5 Twinkle Stones, more if you want, whichever comes first. You will however need 10 Twinkle Stones for the Mercenary and Magician job change.

  

NOTE: If you are planning on becoming an Assist, you will have to kill Mushpang and collect 5 Forform for the Assist job change.

 

Now that you have either 5 Twinkle Stone for the Acrobat, Magician and Mercenary job change or 5 Forform for the Assist job change, you’ll want to move on to stronger mobs.

Depending on your level you may want to head over to PukePukes. The Captain Pukepukes are level 8, I suggest you start out on small Pukepukes then heading to captains around level 6-7. Remember to pick up all of your drops, Pukepukes drop a lot of Vagrant items. Also stay away from the Pukepuke giant. If you have to heal 2 or more times to kill one of these, you may have to go to a weaker mob.

You can actually stay to Captain Pukepukes until level 10. Run up and hit a Pukepuke once and run off and find another, do this until you have several on you, you can easily get 20% EXP per group. NOTE: Some ignorant or rude people may attack the Pukepukes that are attacking you, or also to try to steal your loot you haven’t picked up.

 

This part is optional. If you wish, you can head over to Doridoma, the small and normals are level 11 and the Captains are level 12. The only thing that’s significantly special about these are they drop the Parmil/Leaf set. The Parmil/Leaf set when 4/4 pieces give (Def+23, STR+3, Speed+20, Max HP+200). Fairly good by Vagrant status and because they are green, you maybe able to sell each piece for 500K-1M each depending on which server cluster you’re on. I wouldn’t rely on this basis too much, I’ve rarely even seen anyone selling pieces, and higher level sets are much more useful, and with awakening can be much much more profitable.

 

Continuing on, you should be around level 10-11. Continue onto Lawolfs(Lawolves?). Good thing to note is these drop Round Shields, and Rodney axes quite often which can be sold to a NPC shop for around 300 Penya each. Might now sound like much, but it adds up. Lawolfs also drop Sunstones and Gore necklaces, but they are fairly rare drops.

  

By now your inventory is probably full of items, if you haven’t already, go ahead and run or blinkwing into Flaris. Go ahead and equip the best items you have in your inventory and sell the rest. Except if you have any greens, jewelery, Sun/Moonstones or quest items keep them.

After Lawolfs, you will want to head across the bridge to Fefern. Ferferns drop Mental necklaces aswell as first job armor and weapons. Pick up all drops you find here. You’ll want to be around 12-13 when killing these.

 

You can easily stay here until level 15, or you can go to Nyangnyangs if you want slightly better EXP.

Now you are level 15! Congrats! I will be including the Job change quest for all 4 classes (As of Version 12!) and mobs of interest from level 16-30 in Part 2!

For the record.

The Mercenary job change requires 5 Twinkle Stones.
The Acrobat job change requires 10 Twinkle Stones.
The Assist job change requires 5 Forforms.
The Magician job change requires 10 Twinkle Stones.

Items of Interest

These are items that are useful to sell, use, or keep for another time.

  • Sunstones. Used to update equipment. If you don’t need money keep it for use on higher level items. At low level this is a somewhat rare drop, atleast until you get into Mars Mine. Sell, as it won’t really be useful to use until Lv. 45+
  • Moonstones. Same with Sunstone but used to update jewelery. If you happen to have any plugs or rings, you can +3 them, otherwise sell.
  • Vagrant armor/weapons. Unless they are significantly useful such as +3 or more or have “Of STR/DEX” ect. I would sell. You will be able to get far better armor and weapons once you reach your first job.
  • First job armor/weapons. Keep the pieces of the set you are going to use, sell to NPC shop unless they are statted.
  • Twinkle Stones/Forforms. I would keep these or sell to players, considering people need them for a job change you can make quite a bit in the beginning of the game by selling, but do not forget to keep at least 5-10 for yourself for the job change.
  • Jewelery. Keep them unless you have multiple of the same item. Plug earrings are very useful.
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