On Flash Games 68 – Diamond Hollow
Climb, climb, climb!
Greetings, dear readers. On Flash Games clambers to the 68th ledge, reviewing a game called Diamond Hollow you can take for a spin here on Kongregate. Diamond Hollow was written for the 20th running of a flash game competition called Ludum Dare, where one of the rules is that development has a very tight schedule – and Diamond Hollow was developed on a 48 hour time budget. Despite such a crunch, the game has a lo-fi charm. Oh, and it’s incredibly difficult – climb out of an endless, procedurally-generated hole. A monster-infested, slowly-scrolling-up hole. Controls are run and jump with WASD, and aim your gun with your mouse, a control scheme not unlike Fixation or Elephant Quest. Music is charming and creative commons, and the lo-fi assets and crushing difficulty make this game reminiscent of I Wanna Be The Guy. Great game – 4/5.