Guied to “Flip” Merching in RuneScape
An awesome guide on how to flip merch in runecsape.
Table of Contents
• What Is Flipping?
• What do I need?
• What should I flip?
• How do I make sense of the GE database?
• How can I be sure my item will work?
• What are the GE Restrictions?
What Is Flipping?
Flipping is the term used to practice buying an asset and quickly reselling it to make profit.
For you to understand it, it’s simply buying low and selling high, however the art of flipping is far more complicated.
First of all flipping on the GE is restricted by time. Once you’ve bought an item, unless you change it you have to wait 4 hours before you can resell it. This is known as a GE cycle.
Also it takes research, time, patience and most of all practice to become good at flipping. You need to have full understanding or how the GE works, the limitations you’re working with and the time to see a flip through.
What Do I NEED?
Unfortunately the only way to make money with flipping is to have money to start with. The amount of money you invest is directly relevant to the return.
If you invest 100k over 24 hours you’re likely to see a maximum return of around 30k, where as if you’re to invest 300m over the course of 24 hours you can get a return up up to 20-30m. Also learning how the GE works and understanding information on the database is highly advantageous. The GE Database is a merchants best friend.
What items Should I FLIP
No one can ever answer this question for you for 2 simple reasons.
1) The GE is constantly changing, what worked for someone an hour ago may not work for you due to fluctuations in supply and demand.
2)Seriously. If you’ve found a REALLY good flip that’s returning a great profit and you did all the research for it are you going to tell anyone else?
I tend to split items into 3 Categories; High Risk, Low Risk, Un-Flippable.
This group generally consists of high value Armour/Weapons such as GWD or Barrows.
These should be avoided unless you have a particularly high cash pool and a good understanding of the information in the GE database.
Another thing to note about high risk items is that they rarely leave the game, once 1 is obtained as a drop it is likely to stay in the game for 6-8 months before finding it’s way to a careless player or someone who quits etc. As a result of this the supply vs demand of these items are constantly shifting.
This group generally consists of Rune armour/Weapons and Consumables.
Rune Armour itself can generally be considered a consumable do to thousands of sets being created and lost daily due to pvp.
The definition of a consumable is an item that once used is lost from the game. This isn’t just food and potions although they’re included, it’s also everything used for skills and xp (bars, logs, herbs etc)
These items are constantly in demand due to players leveling various skills and whether the item is rising or falling in price they can easily be flipped.
New flippers should start with items from this category.
Items will come an go from this category. The candidates for this category are items that are bought out or crashing.
you should avoid these like the plague but generally a little bit of research will inform you of the items in this category.
2 other types of items fall in this category.
1) Items designed for players level 30 or below, for instance bronze and iron armour.
2) Rares and items with a street value. Thats not saying you shouldn’t try and buy these however if you’re lucky enough to get one on the GE you’re a fool to resell it on the GE.
How do i make sense of the GE database?
While it may seem to provide decent information looking at this screen is useless to you and you can easily be walking into a world of fail.
Hoever i find it astonishing how many people tell me that’s what they use to pick their items. If you don’t look at graphs to pick your items you’re effectively flipping blind.
Ok first thing you need to learn is how to identify the difference between a steady rise/fall and a buyout/crash.
Buyouts/Crashes are identified by extreme and consistant price rises/falls
This is an ideal example of a buyout. The price rises sharply and consistantly as does the crash.
This is a steady rise, although it resulted in a crash the rise would have been safe to flip on due to the variance in price increase. The change in the price rise is a result of supply and demanding changing and is a clear indication of public consumption.
How can I be SURE my item will WORK?
Before you put your entire offer into the GE you can test the item.
To test the item simply put a buy offer in for 1 with the
desired profit in mind. Wait 1-2 minutes if it buys you have yourself a
winner. If it doesn’t it’s not worth investing for a minimal profit
simply revert back to researching a different item.
It’s worth noting if it instantly buys and you get money back it’s probably best avoiding it unless you’re brave. You could be stumbling into a crash. On the flip side of it you could end up filling half your order instantly and get cash back and the continue to buy the rest normally giving you even more profit.
Ultimately what you’re looking for in your buy orders is the items to come in fast but at a steady rate, if they come in instantly you’re onto a loss but if they don’t come in too slowly then you’re wasting valuable time.
Time is money
What are the GE RESTRICTIONS?
As previously mentioned you have to wait 4 hours after buying an item before you can sell it unless you change the properties of the item. An example of this is buying uncharged glories, charging them and reselling.
The Grand Exchange also limits the amount of certain items you can buy per 4 hours, the list following are the restrictions
PICTURES arent uploaidng ill upload them tmw because i have to study for math test atm