Range Slaying (Waterfiends)

Guide to Slaying Waterfiends for a slayer task.

(UPDATE: August 3, 2010)

Hi, many of your don’t know me, that’s because I’m new here. I have decided to make Runescape Slaying guide for rangers. I have personally killed over 500 waterfiends with range. I am currently 94 Range, i use ranging potions every time i range, i pot back up at lvl 99 range.

I never though that i could have kill waterfiends with range until i saw my friend doing it, he still had some problems with it so i tweaked bit of it and now i have a prefect set up for me to use. ill be showing you that set up.

Waterfiends, like most other monsters, would be aggressive to your for the first 10-15 minutes. they cant be safespotted  for that time, but after that they are easily safespotted. For this reason i do NOT highly recommend using void armour as it has very little defensive bonus, instead i recommend Black D’Hide armor or higher. 

Bringing the best range gear you have would be the ideal set up, but if your fairly high (95+) on defense and magic stats than it might be better to use it, but i still struggle with it even on 99 defense with a unicorn. now for the Gear, im going to be listing the armor that i use and a cheaper option.

Headwear: Armadyl Helmet  -  Robin Hood  -  Saradomin,Guthix,Zamorak Coif

Necklace: Fury Amulet  -  Ranging Amulet  -  Glory Amulet  -  Power Amulet

Cape: Ava’s Accumulator 

Weapon: Rune Crossbow  -  I don’t recommend ranging theses under 61 Range.

Glove: “Dark” Glove  -  ”Dragon” Gloves  -  Black D’hide Vambraces 

Boots: Ranger Boots  -  SnakeSkin Boots  -  Infinity Boots  -  Jester Boots

Ring: Archer Ring  -  Ring of Life/Ring of Wealth  -  Lucky ring :)

Body-wear: Armadyl Chestplate  -  Karils Leathertop  -  Black Dragonhide body

Legwear: Armadyl Plateskirt  -  Karils Leatherskirt  -  Black Dragonhide Chaps

Shield Slot: Holy Book (range bonus)  -  any other shield 

The high range attack bonus is to attack the Waterfiend’s massive defensive.

Now i will be showing and explaining my inventory.

I bring 6 Ranging Potions (4), 2 Prayer potions (4), 8 Sharks, Slayer Gem, a few House Teleports, and a Games necklace/Draman Staff/Lunar Staff.

Explanation

Ranging Potions: Hits more often on Waterfiend’s massive defence

Prayer Potions: For the first 10-15 Minutes of the trip, while they are aggressive.

Sharks: For the first 10-15 Minutes of the trip, while they are aggressive.

Slayer Gem: Tells me how much i need till the task is over.

House Teleports: Teleports out of the cavern.

Games necklace/Draman Staff/Lunar Staff: To get into the cavern.

Statistics 

In 1 hour i can kill about 60 waterfiends.

In 1 hour i can get about 30,240 range experience

In 1 hour i can get about 7,680 slayer experience

Questions & Answers

  1. Q: I’m confused; Waterfiends have ranged attacks, Mage and Range, so wouldn’t that mean that they’ll be able to hit you even when you’re standing in a “safespot”? Am I missing something? 

    A: They cant shoot over for some reason, i think it has something to do with the range (how far) of their mage, and ranged attacks. 

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6 Comments
  1. Joseph Effendy
    Posted February 16, 2010 at 3:46 am

    nice guide man, keep making more.

  2. spac3d out
    Posted February 16, 2010 at 3:50 am

    there no point to range em, just melee em with bunyip u will last longer!!!!!!!!!!

  3. Posted February 16, 2010 at 4:07 am

    spac3d out, if u have read my guide you will noticed that your only need to get hit for less than 15 minutes, after that time you are able to safe spot the waterfiends, thus making you safe for its attacks. ive stayed here for about 300 crimson charms with 3k broad bolts..

  4. spac3d out
    Posted February 16, 2010 at 4:25 am

    well thats 15mins of dieing that u gotta be able to survive and since u got 99 def and a unicorn makes u more likely to survive, but any1 with less will definately die because i said u almost died…

  5. Posted February 16, 2010 at 4:35 am

    .. read it again!

    just bring bunyip + scrolls, and some food…….

  6. Molo2366
    Posted April 19, 2010 at 2:39 am

    I’m confused; Waterfiends have ranged attacks, Mage and Range, so wouldn’t that mean that they’ll be able to hit you even when you’re standing in a “safespot”? Am I missing something?

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