Trade War Newbies: Don’t be Intimidated
Tips for the new player of Trade Wars.
Don’t let other players intimidate you. You will encounter many players who want you to believe you don’t know what you’re doing, and try to rope you into their strategy which will hurt you. On almost every game I’ve played there is one Yammerer who thinks he’s on IRC Chat and can’t stop offering advice. When an Evil player suggests you kill him for the points and reward; don’t listen. He wants to lure you to a Sector where he can destroy you. Destroying you grants him more evil points and helps him steal more, for the higher his points, the more he can steal without being caught.
No matter what he promises, DON’T LISTEN.
No matter how the event plays out:
a) he will profit from higher evil alignment; meaning he can steal more.
b) you will lose your ship, your standing, your turns.
The only way you can profit from killing an evil player is if you are powerful enough to destroy him without his “help.” Mines are very useful to have other players waste turns disarming them. Park armid mines three or four hops from your home world so that there is a virtual circle three Sectors out. Make it unclear which Sectors lead to your home world.
Mine Sectors which have three or four possible bisects. Your opponent will waste time and turns disrupting your mines and searching for your homeworld. REM: disrupters can not take out any more than 12 Mines Maximum. Put more than 12 unless you want to pretend to be a Space Station; then use 10. A player using a Density Scanner will see “100″ ahead and assume it is a Space Station and fly in. And maybe not live to fly out. Build planets for strength. When the Mountainous maxes out in fuel, (200k) it has no use for colonists. Remove the colos to a new planet you are building. Once you have that new planet at level three, and have taken all fighters from the Mountainous, fly it out, and as a Defense, set Q cannon to 30% sector, 100% atmospheric. Whomever wants to attack has to withstand Q cannon blasts, and will get podded.
Capturing it has no value, for without colonists and fuel it can’t go anywhere. You don’t want a “base” there so as soon as it’s been “captured” return and blow it. Remember; you can’t buy turns. Newbie or Veteran, you’re equal.

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