Flyff 2nd Job Change Classes
This guide will tell you all you need to know about the 2nd job change classes of Flyff.
Mercenary-Knight: The Knight in Flyff in basically the tanker and protector. He is the one that attack the mobs first to tank the damage. Knights have the best strength and defensive abilities. The Knight uses two-handed swords and axes. Many people prefer the two- handed axe, because of its higher damage. Most stat builds go for a 2-3 str-sta ratio or a 3-2 str-sta ratio.
Blade: The Blade takes the role of the high dps’er. This suckers have 2nd rate defense, but hit 100% attack speed very easily. They can have crit. chances of 40-50%. The ability of the Blade to duel-wield weapons makes their attack speed evening faster. Their Sonic Blade skill can get up to 2.5-3k damage. Most stat builds go for 2-1-3 str-sta-dex ratio, but stop leveling sta around 50-75, dex at 96 or 126 because they are speed breaks, and keep pumping strength.
Assist-Billposter: The billposter of the most owning classing in the game. Knuckles are both strong and fast. Not the mention the feared Asalraalaikum. Most stat builds so 3-2-1 str-sta-dex ratio, but stop leveling dex at 67 and sta at 65-70.
Ringmaster: The cleric or healer in the game. A party lasts so much longer with a ringmaster in the group, and the ringmasters can bring out the full potentially of the other classes. Most stat builds are either full int or a 1-3 sta-int build, but stop leveling sta at 30-40.
Magician-Elementer: This class has the highest damage and the lowest defense and health. You are given 300 extra skill points when job change and trust me they go fast, because you got 19 skills. There are two types of elementer builds. One is for int and the other is for AOE. Int elementers well go for 30-40 sta and rest int. While AOE elementers go for 40-50 int and rest sta.
Psykeeper: Kind of the de-buffers and damage dealers. There are three types of build. One is called the Satan psy which involves full or close to full int, use of the satanology spell, the spirit bomb spell, and a lot of refreshers. The second is called the cruio psy which involves full or close to full sta, the use of food and pills, the cruio spell, which deals 2x damage back when maxed, and dependency on a ringmaster. The third in the AOE which involves a 3-2 sta-int ratio, the maximum crisis spell, and the psychic square spell.
Acrobat Jester: Jester have very high damage and attack speed, and in a way in a range form of the blade. Because the jesters still get the knock back ability of the yo-yo’s they or good against 1v1 mobs. You can counter any speed debuffers with your escape skill, and can kill with hit of penya. Most jesters go with a 2-2-3 str-sta-dex ratio, but stop leveling sta at about 35-50 and dex at 67 or 96.
Ranger: Rangers are the anti-mage and anyone else that relies on skills. They a skill called silent shot that prevents the person from using skills for 15 seconds, and by then they’ll fire another one at you or your already dead. The reason they are so deadly is their build go for almost all dex (some builds go 14-1 sta-dex-int build, but stop leveling int at 40 or so, and sta at 30 or so) and combined with silent shot, fast shot, dark illusion and junk arrow they’ll rape you.