Best Arms Warrior Talent and Spec Breakdown Level 85 Cataclysm
This is a walk-through of warrior talents and specs for a level 85 and above warrior. This will explain the role and importance of each talent.
Talent Guide for warriors and warrior talents. The fighter is a great class for players who like a lot of interaction with the characters. Warriors require a lot of macros and keybinds. I would say warriors depend more on keybinds and macros than any other class in World of Warcraft.
If you enjoy high burst mobility with downtime in between, then you will like the fighter tournament style play. Many of the warrior specs are based around burst damage and stay out of your goal for windows of opportunity. Warriors offer my defense tho, so you will usually have a healer. A fury speced warrior usually will do more burst damage and will die a little faster. When good resisliance, the warriors weakness recovered a bit.
Since warriors rely on healers so much, you’ll find that solo play is not as big as some other classes. Warriors fair O.K. now due to their survivability buffs through self healing, but the warrior specs are still so Relient to burst damage, some of the specs, you are unable to pick up the DPS and healing talents, and are forced to choose between more damage or healing itself talents.
I will go over all of the warrior talents and do a quick breakdown for you on them.
The first level 85 warrior arms talent we left War Academy. Increases the damage of Mortal Strike, Raging Blow, destroy, Victory Rush and Slam by 5%.
-For pvp, it increases the damage of your head strikes in slam and mortal strike. Slam hits just as hard as mortal strike, but you should be careful with it too much because it delays swing timer.
-For PvE, this is a must have, and you will be using MS and slam about equally. You use slam on heroic strike in most situations.
The next level 85 warrior arms talent we left Field Dressing. Increases all healing received by 3% and the efficiency of your self-healing capabilities by an additional 10%.
-For pvp, it increased to cure by buffing your self healing is a must have. Blood craze and second wind is great for self healing.
-For PvE, this is a must if you’re a tank.
The next level 85 warrior arms talent we left Blitz. Your cost to generate an additional 5 rage and stuns an additional nearby target.
-For pvp, it’s just an outstanding talent. An additional 10 rage every 15 seconds is fine, but the ACE load on a 15 second cooldown that shocked for 3 seconds, and broke everything in the area is a perfect talent.
-For PvE, it really did not use in my opinion.
The next level 85 warrior arms talent we are about Tactical Mastery. You keep to an additional 25 rage when you were alive.
-For pvp, this is great for most warriors, but since you really do not have to approach dance as much as you use, it has lost a lot of its flavor.
-For PvE, it really has no use.
The next level 85 warrior arms talent we are on Second Wind. When you are struck by a Stun or Immobilize effect you generate 10 rage and 2% of your total health over 10 sec.
-For pvp, it’s a must have talent for arms, is a toss up for anger. VS rogues and mages, it will save lives, but vs some classes, it would never proc.
-For PvE, it does not much use in the second.
The next level 85 warrior arms talent we left deep wounds. Your critical strikes cause the opponent to bleed, dealing 16% of your melee weapon’s average damage over 6 sec.
-For pvp, it’s a toss up talent for anger, and a must have for arms. It will most cc breaks, so make sure that if you run a CC heavy group, which is ok for you to bring to the table. This will make ticks between 400 and 4000 a second, so you will lay a few major damage with this.
-For PvE, this is a must for almost every spec, and even qualify for a tank for the extra threat. It will roll 8k ticks with anger in a blood lust, and when you pop cooldows. I have seen many of my damage (10%) come from this. This improves the ability of crit by more than a third.
The next level 85 warrior arms talent we left drums of war. Reduces the rage cost of your Shield Bash, pummel, and any food that screams anger by 50%.
-For pvp, I do not use it now that it does not get piercing howl.
-For PvE, I do not use it in a spec.
The next level 85 warrior arms talent we left Taste for Blood. Increases your critical strike chance overwhelmed by 20%. Additionally, if your Rend ability causes damage, you have a 33% chance to use overpower for 9 sec. This effect will not occur more than once every 5 seconds.
-For pvp, it will let you overcome every 6 seconds because of how ticks work unhasted tear. And it really is a keystone capability vs rogues and druids.
-For PvE, it’s included in my DPS build overcome such a high crit rate, and is so cheap that it is a must for the meter.
The next level 85 warrior arms talent we left Animal Strikes. Your melee attacks strike an additional nearby opponent. Duration 10 seconds.
-For pvp, I take it and use it with leaf storm. I use it when I pop my cooldowns and deadly quiet and I get a few grouped together. This is a very unexpected move most of the time and can really put you in an arena.
-For PvE, AoE go fast and you get a little rest in between, so it’ll boost epeen on features that are worth to most people. I usually take it when im on the right to add a boss. Really depends on the spec.
The next level 85 warrior arms talent we left through. Increases the critical strike damage bonus of Mortal Strike, Slam and overwhelmed by 10%.
-For pvp, it’s your main three malicious attacks crit, and they have higher crit rates that other attacks so, you will get more use out of this talent.
-For PvE, this is a huge increase in damage for the sum of the point you have to put in it. A must have if you’re not a PvE arms build.
The next level 85 warrior arms talent we left hamstring better. Once again Hamstring, you immobilize the target for 5 sec. This effect can not occur more than once every 60 seconds.
-For pvp, Fully talented, it gives you a 5 second immobilize a 30 second cooldown. I use the / sw command in a game of the ICD to take and it works wonders on almost every class I play.
-For PvE, it’s a waste of space.
The next level 85 warrior arms talent we left Improved Slam. Reduce the swing time of Slam by 1 sec and increases damage by 10%. Remember that haste now also affects slam, so it would not uncommon 0.3 second slams into it.
-For pvp, this is a must have for slam your anger collapsed in most cases. Improved slam makes this hit really hard.
-For PvE, you will use to slam a lot, and it is your skill cap. Learn how to weave slam for maximum damage, and you’ll learn how to dps people as arms.
The next level 85 warrior arms talent we left Deadly Rust. For the next 10 seconds, none of your abilities costs rage, but you still generate rage. Can not be used during Inner Rage.
-For PvP, this ability is very overwhelmed at the beginning of a fight. It gives warriors a no wind to time buff. I use it very early and build a full rage bar.
-For PvE, this ability is great to pop when low on rage, and the beginning of a fight. I usually use the start, and almost on cooldown. It will also let you spam HS for the duration.
The next level 85 warrior arms talent we left Blood Frenzy. Your bloom late targets a 2% additional physical damage to, and 15% bleeding damage. Additionally, your autoattacks has a 5% chance of 20 extra rage generated.
-For pvp, it’s a good RNG rage generation and an ok damage buff because you always have a section on the kill target.
-For PvE, it’s a great raid buff that pretty unique, and the rage gen will be looked fine on a 10 minute fight.
The next level 85 warrior arms talent we left lambs to the slaughter. Your Mortal Strike causes the battle of power, which increases the damage output, overwhelmed, Slam and Mortal Strike by 10%. Duration 15 sec. This is an absolutely great. It’s a great job my snow storm a PvE and PvP talents in one balance and do a perfect job of it. It will be great harm if the fighter is left alone to train, and really the warrior DPS death, when he managed, while being a great damage buff to PvE.
-For pvp, it’s a talent to have, and if you left a mark for a long time to train, that will kill targe suffocate very quickly.
-For PvE, it’s a must have talent, you will start rotating with MS and keep it on cooldown. This makes MS the best strike in your book.
The next level 85 warrior arms talent we left Juggernaut. Your Charge ability is now in a fight while useful and has lived and the duration of your Charge stun is increased by 2 sec. After a cost, your next Slam or Mortal Strike, an additional 25% chance to critically affect if used within 10 seconds. But Charge and Intercept are part of a cooldown. The removal of intercept of this ability really hamper the skill cap of the warriors, but at the same time, when you combine this with the blitz, you’re golden.
-For pvp, it’s the poor mobility of talent and when you combine low cooldown gap closer to blitz, you have a really good mix of everything in one capacity.
-For PvE, it’s not really a PvE talent, even though I take it a lot because of the mobile nature of a lot of fights, and it’s nice to generate 30 rage, assignment when swapping targets.
The next level 85 warrior arms talent we are about sudden death. Your melee hits have a 3% chance reset the cooldown on your Colossus Smash, and you keep 5 rage to use execute.
-For pvp, it’s an overpowered pvp talent and you will be a great player if you can watch and wait for the procs and keeping a full rage bar until needed.
-For PvE, it’s a big damage increase, but you have another proc you have to watch, so it gets a little cluttered sometimes.
The next level 85 warrior arms talent we left Wrecking Crew. Your Mortal Strike critical hits have a 50% chance to make you angry, increasing all damage caused by 5% for 12 sec. This is another talent that increases the importance of crit in a weapon spec.
-For pvp, this is great RNG burst damage, and the value of crit on gear increased by a good bit.
-For PvE, it’s just RNG can increase that you will spec and forget.
The next level 85 warrior arms talent we left Throwdown. Beat the target on the ground and stuns them for 5 sec.
-For PvP, it gives warriors a lot of demand, melee range stun. I use it for a stun and a lock on my kill target. The knockdown is nice too. Be careful now, management shares DR with this.
-For PvE, it will not really use most of the time.
The next level 85 warrior arms talent we are on top Storm. You become a whirling storm of destructive force immediately striking all nearby targets for 150% weapon damage and continued to assault a run every 1 sec for 6 sec. While under the influence of leaf storm, you do not feel pity or remorse or fear and can not be stopped unless killed or disarmed, but you can not have any other abilities.
-For PvP, this ability is a great tool in pvp, you can break snares and stay mages very well with this. The disarming weakness kinda sucks vs rogues, but most classes will be a few ticks to eat before they can even react.
-For PvE, you epeen is AoE damage game. Most of the time this beast strikes will be used, and you can not really have a couple of feet above as it does not get confused with too much in the AOE damage nerf.
-Brandon C. aka. Darksun22