Top Five Reasons to Play Rift

A run down of the main reasons that make RIFT a major contender in the MMO field.

Blizzard is widely known for it’s major success with it’s Highly popular MMORPG World of Warcraft. They’ve sold millions of copies of the game and have a roughly identical number of subscriptions held by their players. But as WoW gets older and more outdated, it’s Players become restless and bored with the  pattern of bland content being pumped out by the developers to keep the World of Azeroth afloat. Newer online gaming companies have seen this slow descension from grace and have attempted to outdo the megalith in the gaming industry that is Blizzard. Most who have tried to do better have failed miserably (i’m looking at you funcom…and your abhorrent creation that is Age of Conan). But last year a Gem burrowed it’s way out of the dingey earth of the gaming world and it’s name was TRIONworlds. Trion is a relatively new studio that has had some major successes in the last year with their newest introduction to the MMO world, RIFT. RIFT is a new, unique, and refreshing addition to the world of MMOs, and i foresee it being around for quite a while if it’s developers keep up the good work. These are the Top 5 reasons why i believe that to be so. 

5. Gameplay

RIFT’s Gameplay is unique for 3 major reasons. Firstly the class system, secondly the open world community aspects of ingame events and the overall community feel, and lastly the RIFT events that occur in each level appropriate realm. All of which i will go into further detail later. but when these three elements are put together, players are surely in for a mass of uber customizeable, community oriented, PVEor PVP fun. 

At RIFT’s most basic level, the mechanics are identical to that of other MMOs but they seem to be a bit more polished and complete in comparison. There’s something beautiful about the finess the developers put into creating this gameworld that is missing from a lot of other new games. I first played this game in it’s Closed beta testing period. Even back then when the game wasn’t quite complete, nothing felt rushed or looked over, the class systems, combat mechanics and animation, and quest systems worked beautifully and felt immersive. 

4. Class System

RIFT’s class system is quite unique and could be seen as complicated by those new to the MMO genre or are switching from a game with a far simpler layout for character growth. When starting the game you begin with one of four callings, either warrior, cleric, rogue, or mage. Through a series of quests you are then able to acquire your first class (each calling has eight classes to choose from). But wait you aren’t done yet, through more class quests you are able to obtain each class under your calling and by choosing three of them, you can customize your character’s class set even further placing points in the three class skill trees you have acess to at the time. Now if you thought that was complicated, convoluted, and hard to wrap your head around, you can still further customize your character buy purchasing skill trees with the currency your character acquires through quests, killing mobs, and Rift events to allow yourself to have several different skilltrees set up and ready to go for when the situation calls for a certain repetoire of abilities.

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