World of Warcraft: Dungeon Etiquette

When it comes to running instances in World of Warcraft, there are a few things you should know that can save you (and your entire group) a lot of grief.

    World of Warcraft is the most popular massively multiplayer online role-playing game (MMORPG) out there, proudly holding the Guinness World Record for the most popular game of its kind. With many different play styles, just about anyone interested in this type of game can find a niche of their own. Regardless of how you choose to play, however, one thing is certain: if you play long enough, you will eventually use the dungeon finder to find a random group of people to enter an instance with, and you will eventually be grouped with that one jerk who never waits for anyone else, pulls too many monsters at once, and rolls need on everything. Many a time have groups been wiped because of that jerk, and it all could have been avoided by using simple dungeon etiquette.

    As soon as you enter an instance with your group, you must change your way of thinking. You are no longer playing solo, and you must remember the other members of your group. Although you may be ready to charge on, the other members of your group may not be. Tanks, despite their strength and armour, need the DPS to deal damage so that they are not overwhelmed; DPS generally have lighter armour and therefore cannot take as much damage, and so they rely on the tank to keep the enemy’s attention; healers usually have light armour and rely on the other roles to keep them safe; and everyone relies on the healer to keep them alive when things get rough. Because everyone relies on each other like this, it is vital that everyone be on the same page. This means waiting for mana and health to replenish, waiting if someone has to leave for a moment, and even going back for late additions if no one can summon and they can’t make their own way to you. Similarly, it is also important to only take on as many monsters as your group can handle. Accidents happen, and sometimes there’s no way around a wipe, but as a general rule it’s best to tread carefully and only pull as much as you can kill.

    Pulling can be a tricky thing to get the hang of, as every class has their own unique abilities, some of which work better than others. Some classes use spells, others use ranged weapons, and some can use pets to tank for them while they attack from afar. As useful as these abilities are, however, they do not always work as planned. A poorly timed pull can pull more than you intended, and pets occasionally run amok, pulling more than you can handle. And, of course, there are the people who overestimate their abilities and pull too many creatures at once. So, unless you’re clearing some smaller enemies out or your group wants to take on a lot of enemies at once, it’s generally a good plan to take on as few as possible at once. This means waiting for the best opportunity to attack and making sure your pets — if you have any — are not set to aggressive.

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