Video Game Players His Brain Thinking Faster

People who play action video games have the ability to make decisions 25 percent faster without sacrificing accuracy of the decision.

People who play action video games have the ability to make decisions 25 percent faster without sacrificing accuracy of the decision. The majority of game players who are adept can determine the choice and take action six times per second, and four times faster than most people.
Video game players may focus more attention on the six things at once without getting confused, while ordinary people can only focus on four things at once. These skills is not only in playing game skills, but it also skills in the real world.

“The violence game is often worrying for parents turned out to have a very beneficial effect on the brain. This game can improve the ability of the brain,” said the researcher, Daphne Bavelier, professor of brain and cognitive sciences at the University of Rochester as reported by Fox, Friday (03/09/2012).
Bavelier recruit people who have never played video games and train for several weeks to play action video games. At the end of training, study participants were sent home and not allowed to play video games anymore.

The participants were then asked to return to the lab every few months to examine the ability of sight. Bavelier found that the ability of the participants of this vision continues to increase, even without playing a video game.
Jay Pratt, professor of psychology at the University of Toronto, studied the differences between men and women the ability to mentally manipulate 3D objects. This is called spatial cognition skills are important in mathematics and engineering. Typically, women have poorer spatial ability than men.

Approximately 42 percent of computer and video game players are women. Prof. Pratt found that when women are few trained to play video games play a video game action, the gender difference almost disappeared. After 10 hours of training, participants Pratt brings her back to the lab and give him another test of spatial cognition.
“We found that spatial cognitive abilities of women increased substantially, and almost equal to the value of men,” says Prof. Prat.

However, the Indiana University study that used MRI brain scans showed that violent video game themed can alter brain function of young men in just over a week. Inter-regional activity associated with controlling emotions in the brain of this man down. Other studies have also found a link between addiction to games with overweight and depression vulnerability.
“Video games can change the brain. So is learning to read, play piano or navigate your way, all of which are found to alter brain structure. Powerful combination of concentration and surge of neurotransmitters such as dopamine would strengthen the neural circuits such as exercises to build muscle,” says psychologist from the University of Wisconsin , C. Shawn Green.

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  1. Posted March 9, 2012 at 4:44 am

    interesting. but time spent on video games should still be limited.otherwise they will make accurate decisions on the wrong things. peace :-)

  2. Posted March 9, 2012 at 3:51 pm

    Nice Articles..
    klik

  3. Posted March 10, 2012 at 2:56 am

    Great share

  4. Posted April 11, 2012 at 6:24 am

    you found that on google news, or may be not, i have tha same artical, and i am doing a priogect, that arical is not yours, the information is some one ellses. “HOURS OF PLAYING VIDEO GAMES CAN CHANGE BRAIN FOR THE BETTER, RESEARCH FINDS”, YOU PUT THAT IN YOUR OWN WORDS. this was the real artical “Video games can change a person’s brain and, as researchers are finding, often that change is for the better.

    A growing body of university research suggests that gaming improves creativity, decision-making and perception. The specific benefits are wide ranging, from improved hand-eye coordination in surgeons to vision changes that boost night driving ability.

    People who played action-based video and computer games made decisions 25 percent faster than others without sacrificing accuracy, according to a study. Indeed, the most adept gamers can make choices and act on them up to six times a second — four times faster than most people, other researchers found. Moreover, practiced game players can pay attention to more than six things at once without getting confused, compared with the four that someone can normally keep in mind, said University of Rochester researchers. The studies were conducted independently of the companies that sell video and computer games.

    Scientists also found that women — who make up about 42 percent of computer and videogame players — were better able to mentally manipulate 3D objects, a skill at which men are generally more adept. Most studies looked at adults rather than children.

    Electronic gameplay has its downside. Brain scans show that violent video games can alter brain function in healthy young men after just a week of play, depressing activity among regions associated with emotional control, researchers at Indiana University recently reported. Other studies have found an association between compulsive gaming and being overweight, introverted and prone to depression. The studies didn’t compare the benefits of gaming with such downsides.

    The violent action games that often worry parents most had the strongest beneficial effect on the brain. “These are not the games you would think are mind-enhancing,” said cognitive neuroscientist Daphne Bavelier, who studies the effect of action games at Switzerland’s University of Geneva and the University of Rochester in New York.

    Computer gaming has become a $25 billion-a-year entertainment business behemoth since the first coin-operated commercial video games hit the market 41 years ago. In 2010, gaming companies sold 257 million video and computer games, according to figures compiled by the industry’s trade group, the Entertainment Software Association.

    For scientists, the industry unintentionally launched a mass experiment in the neurobiology of learning. Millions of people have immersed themselves in the interactive reward conditioning of electronic game play, from “Tetris,” “Angry Birds” and “Farmville,” to shooter games and multi-player, role-playing fantasies such as “League of Legend,” which has been played one billion times or so in the two years since it was introduced.

    “Video games change your brain,” said University of Wisconsin psychologist C. Shawn Green, who studies how electronic games affect abilities. So does learning to read, playing the piano, or navigating the streets of London, which have all been shown to change the brain’s physical structure. The powerful combination of concentration and rewarding surges of neurotransmitters like dopamine strengthen neural circuits in much the same way that exercise builds muscles. But “games definitely hit the reward system in a way that not all activities do,” he said.

    Broadly speaking, today’s average gamer is 34 years old and has been playing electronic games for 12 years, often up to 18 hours a week. By one analyst’s calculation, the 11 million or so registered users of the online role-playing fantasy “World of Warcraft” collectively have spent as much time playing the game since its introduction in 2004 as humanity spent evolving as a species — about 50 billion hours of game time, which adds up to about 5.9 million years.”

    Read more: http://www.foxnews.com/health/2012/03/06/hours-playing-video-games-can-change-brain-for-better-research-finds/#ixzz1rj52gGnq

  5. Posted April 11, 2012 at 6:26 am

    you found that on google news, or may be not, i have tha same artical, and i am doing a priogect, that arical is not yours, the information is some one ellses. \\\”HOURS OF PLAYING VIDEO GAMES CAN CHANGE BRAIN FOR THE BETTER, RESEARCH FINDS\\\”, YOU PUT THAT IN YOUR OWN WORDS. this was the real artical \\\”Video games can change a person\\\’s brain and, as researchers are finding, often that change is for the better.

    A growing body of university research suggests that gaming improves creativity, decision-making and perception. The specific benefits are wide ranging, from improved hand-eye coordination in surgeons to vision changes that boost night driving ability.

    People who played action-based video and computer games made decisions 25 percent faster than others without sacrificing accuracy, according to a study. Indeed, the most adept gamers can make choices and act on them up to six times a second — four times faster than most people, other researchers found. Moreover, practiced game players can pay attention to more than six things at once without getting confused, compared with the four that someone can normally keep in mind, said University of Rochester researchers. The studies were conducted independently of the companies that sell video and computer games.

    Scientists also found that women — who make up about 42 percent of computer and videogame players — were better able to mentally manipulate 3D objects, a skill at which men are generally more adept. Most studies looked at adults rather than children.

    Electronic gameplay has its downside. Brain scans show that violent video games can alter brain function in healthy young men after just a week of play, depressing activity among regions associated with emotional control, researchers at Indiana University recently reported. Other studies have found an association between compulsive gaming and being overweight, introverted and prone to depression. The studies didn\\\’t compare the benefits of gaming with such downsides.

    The violent action games that often worry parents most had the strongest beneficial effect on the brain. \\\”These are not the games you would think are mind-enhancing,\\\” said cognitive neuroscientist Daphne Bavelier, who studies the effect of action games at Switzerland\\\’s University of Geneva and the University of Rochester in New York.

    Computer gaming has become a $25 billion-a-year entertainment business behemoth since the first coin-operated commercial video games hit the market 41 years ago. In 2010, gaming companies sold 257 million video and computer games, according to figures compiled by the industry\\\’s trade group, the Entertainment Software Association.

    For scientists, the industry unintentionally launched a mass experiment in the neurobiology of learning. Millions of people have immersed themselves in the interactive reward conditioning of electronic game play, from \\\”Tetris,\\\” \\\”Angry Birds\\\” and \\\”Farmville,\\\” to shooter games and multi-player, role-playing fantasies such as \\\”League of Legend,\\\” which has been played one billion times or so in the two years since it was introduced.

    \\\”Video games change your brain,\\\” said University of Wisconsin psychologist C. Shawn Green, who studies how electronic games affect abilities. So does learning to read, playing the piano, or navigating the streets of London, which have all been shown to change the brain\\\’s physical structure. The powerful combination of concentration and rewarding surges of neurotransmitters like dopamine strengthen neural circuits in much the same way that exercise builds muscles. But \\\”games definitely hit the reward system in a way that not all activities do,\\\” he said.

    Broadly speaking, today\\\’s average gamer is 34 years old and has been playing electronic games for 12 years, often up to 18 hours a week. By one analyst\\\’s calculation, the 11 million or so registered users of the online role-playing fantasy \\\”World of Warcraft\\\” collectively have spent as much time playing the game since its introduction in 2004 as humanity spent evolving as a species — about 50 billion hours of game time, which adds up to about 5.9 million years.\\\”

    Read more: http://www.foxnews.com/health/2012/03/06/hours-playing-video-games-can-change-brain-for-better-research-finds/#ixzz1rj52gGnq

  6. Posted April 11, 2012 at 6:26 am

    you found that on google news, or may be not, i have tha same artical, and i am doing a priogect, that arical is not yours, the information is some one ellses. \\\\\\\”HOURS OF PLAYING VIDEO GAMES CAN CHANGE BRAIN FOR THE BETTER, RESEARCH FINDS\\\\\\\”, YOU PUT THAT IN YOUR OWN WORDS. this was the real artical \\\\\\\”Video games can change a person\\\\\\\’s brain and, as researchers are finding, often that change is for the better.

    A growing body of university research suggests that gaming improves creativity, decision-making and perception. The specific benefits are wide ranging, from improved hand-eye coordination in surgeons to vision changes that boost night driving ability.

    People who played action-based video and computer games made decisions 25 percent faster than others without sacrificing accuracy, according to a study. Indeed, the most adept gamers can make choices and act on them up to six times a second — four times faster than most people, other researchers found. Moreover, practiced game players can pay attention to more than six things at once without getting confused, compared with the four that someone can normally keep in mind, said University of Rochester researchers. The studies were conducted independently of the companies that sell video and computer games.

    Scientists also found that women — who make up about 42 percent of computer and videogame players — were better able to mentally manipulate 3D objects, a skill at which men are generally more adept. Most studies looked at adults rather than children.

    Electronic gameplay has its downside. Brain scans show that violent video games can alter brain function in healthy young men after just a week of play, depressing activity among regions associated with emotional control, researchers at Indiana University recently reported. Other studies have found an association between compulsive gaming and being overweight, introverted and prone to depression. The studies didn\\\\\\\’t compare the benefits of gaming with such downsides.

    The violent action games that often worry parents most had the strongest beneficial effect on the brain. \\\\\\\”These are not the games you would think are mind-enhancing,\\\\\\\” said cognitive neuroscientist Daphne Bavelier, who studies the effect of action games at Switzerland\\\\\\\’s University of Geneva and the University of Rochester in New York.

    Computer gaming has become a $25 billion-a-year entertainment business behemoth since the first coin-operated commercial video games hit the market 41 years ago. In 2010, gaming companies sold 257 million video and computer games, according to figures compiled by the industry\\\\\\\’s trade group, the Entertainment Software Association.

    For scientists, the industry unintentionally launched a mass experiment in the neurobiology of learning. Millions of people have immersed themselves in the interactive reward conditioning of electronic game play, from \\\\\\\”Tetris,\\\\\\\” \\\\\\\”Angry Birds\\\\\\\” and \\\\\\\”Farmville,\\\\\\\” to shooter games and multi-player, role-playing fantasies such as \\\\\\\”League of Legend,\\\\\\\” which has been played one billion times or so in the two years since it was introduced.

    \\\\\\\”Video games change your brain,\\\\\\\” said University of Wisconsin psychologist C. Shawn Green, who studies how electronic games affect abilities. So does learning to read, playing the piano, or navigating the streets of London, which have all been shown to change the brain\\\\\\\’s physical structure. The powerful combination of concentration and rewarding surges of neurotransmitters like dopamine strengthen neural circuits in much the same way that exercise builds muscles. But \\\\\\\”games definitely hit the reward system in a way that not all activities do,\\\\\\\” he said.

    Broadly speaking, today\\\\\\\’s average gamer is 34 years old and has been playing electronic games for 12 years, often up to 18 hours a week. By one analyst\\\\\\\’s calculation, the 11 million or so registered users of the online role-playing fantasy \\\\\\\”World of Warcraft\\\\\\\” collectively have spent as much time playing the game since its introduction in 2004 as humanity spent evolving as a species — about 50 billion hours of game time, which adds up to about 5.9 million years.\\\\\\\”

    Read more: http://www.foxnews.com/health/2012/03/06/hours-playing-video-games-can-change-brain-for-better-research-finds/#ixzz1rj52gGnq

  7. Posted April 11, 2012 at 6:27 am

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