Browsing all articles tagged with RTS.
Starcraft Two Trilogy: Impressions
What I think about Blizzard’s decision to make Starcraft Two a trilogy.
Five Games That Need to be Made
These are five games that in my opinion should be made.
Game Review of Savage 2: A Tortured Soul
The sequel to the underground hit, Savage, keeps a lot of things fresh while maintaining the feeling and gameplay Savage made us fall in love with.
Dreamlords
Poor execution and repetitive gaming mar Dreamlords, a supposed MMORTS which does nothing but complicate the genre further with its horrible double interface,unbalanced game-play, and a reliance on a flawed guild system.
Saga: Putting the MMO Back in RTS
There’s a pretty severe deficiency in the gaming market today when it comes to the term “MMORTS”. Why? It has to do with persistence. Since a game world is supposed to be ever-changing, it’s hard to implement a concept for an online RTS that isn’t either too hard to play due to the fact of “offlining” or just doesn’t feel realistic enough to be considered real-time.
Artifact
A review for the online MMORTS, Artifact, produced by Samu Games.
Massively Multiplayer Online Real Time Strategy Game
A concept for an online game that unites MMO with RTS to allow each player to rule his own kingdom, and interact with other players on a nation-building level.








